Monday, January 30, 2012

Legendary: Lessons from Zelda

The frequency of my posts have decreased the past couple of months.  I could certainly blame the business of the holiday season, but the real reason is the release of two games that I have been thoroughly enjoying.

One of them is Star Wars: The Old Republic.  I love the concept of embracing the light side and rejecting the dark side.  Unlike other games in the same genre, this truly gives the feeling that all the enemies I am facing are more than grinding for levels, but that I am protecting the defenseless, liberating the captive, and where possible, extending mercy and forgiveness to those that have gone astray.

The other game is the one on which I would like to focus.  The Legend of Zelda: Skyward Sword is the latest game in the Zelda franchise.  This franchise is close to my heart for several reasons.  Zelda is the first game I recall seeing on the Nintendo Entertainment System back in 1987.  I was almost immediately captivated by its complexity, its environment, and of course its famous music.  Through the years, each new Zelda game has provided a rich and rewarding experience.

For those that may be familiar with older posts, don't worry: this is still a religious blog.  It may be difficult for some to immediately draw a positive connection between faith and video games.  Nevertheless, I intend to do so.  If Apostles of the Church of Jesus Christ of Latter Day Saints can speak in general conference about lessons that can be applied from non-religious literary works or even (shudder) musicals (Elder Oaks, April 2003), then I feel justified in so doing.

For those unfamiliar with the Legend of Zelda, the story has significantly expanded since the franchise was first introduced.  A critical element, common to most (arguably all) games in the series is the Triforce.  The legend goes that the world of Hyrule (the setting for most games) was created by three supreme golden goddesses: Din, goddess of power, Nayru, goddess of wisdom, and Farore, goddess of courage.  After the work of creation, these goddesses left the world.  In the place where they departed, they left three golden triangles representing their power and influence to govern the world.  If a person gained these triangles, they would possess the entire Triforce, and they would have power to make their will a reality.  The only apparent safeguard against misuse of the Triforce that was left by the Goddesses was to measure the heart of the person that obtained it.  If that person's heart was in balance, then they would maintain control of the entire Triforce.  If that person's heart was not in balance, then they would only retain that part with which they were most closely aligned, and the other two parts would be placed inside or made available to two others chosen by fate. 

In the most beloved game of the franchise, Ocarina of Time, an evil king of thieves lays his hands on the Triforce coveting power, and retains only the Triforce of Power.  Princess Zelda is given the Triforce of Wisdom and goes into hiding.  Link, the boy fated to be the hero of the Goddesses, is put in a position to become the keeper of the Triforce of Courage.

Defining the actual "Legend" of Zelda is an argument held in nerdy circles.  I interpret it to be this: the Hero of Courage helps the Princess of Wisdom overcome seemingly impossible odds to defeat the tyrannical King of Power.

Another important point is that in the various games, even though the characters "Link" and "Zelda" exist, they are actually different people in different ages fighting potentially different enemies.  I say potentially, because there are different super villains in the series, but many of them keep coming back.  The most famous of these is Ganon.

A question that frequently arises is why if there are supreme beings that created the world, law to govern it, and creatures to uphold the laws... where are they?  Why did they seemingly abandon the world?  Why do they allow tyrants, thieves, murderers, and other power-hungry war-mongers to gain even part of their power?  Why do they not prevent evil? 

In Windwaker, another game in the series, the villain Ganondorf boldly declares to Link as he points out how the world was swallowed by a great flood "Your Gods destroyed you!"  It is difficult not to think so.

The concept is not unique to the fictional world of Hyrule.  In the highly political climate in the United States, it is easy to be frustrated with someone if not everyone in the government.  It is easy to feel discouragement when we observe guilty men escape justice because of technicalities, while some that do good are wrongfully oppressed.  It may even seem that the God that made this world appears to have left it to those that covet power.  There are few days that go by without news of violent crime, war, and hatred.  Why does God not prevent these evils?  Why does he not make right these wrongs?

Those that have the patience and perseverance to play through the challenges in the Legend of Zelda perhaps know the answer to these questions.

There is no dungeon without a map.  There is a way out of the lost woods.  Every boss has a weakness.

Each palace that is explored yields new equipment and abilities.  Each nightmare that is defeated increases the vitality of the hero that vanquishes it.

Even worlds that seem overwhelmed with enemies are not void of friends, and showing kindness to people will almost always pay off.

 If it were not for Gohma, Dodongo, and Barinade, Link might be stuck with three hearts.  Helping round up stray cuccos provides a rich reward.

God did not abandon the world he made.  And while we may not know exactly when he will return, his will is made real by heroes who everyday show courage in doing the right thing.  In the end, no matter how difficult, it always pays off. 

Evil is allowed to be so that heroes can be made, and their purposes and destinies be fulfilled.  "For now we see through a glass darkly, but then face to face: now I know only in part; but then shall I know even as also I am known." (1 Corinthians 13:12)